Recent content by koalathe_bear

  1. koalathe_bear

    Messing around in unreal editor and other 3D game stuff

    So I downloaded FMOD studio and it's actually pretty good I wanted to see if I could make some vehicle sounds, and what do you know, there's a nice tutorial for that. So I pull some engine audio from APB: Reloaded, including tire sounds, and I configure some stuff with FMOD, created a...
  2. koalathe_bear

    Messing around in unreal editor and other 3D game stuff

    You're exactly right, but I want to point out that I'm using the default vehicle package for unity. Currently I have no idea how to write a script for vehicles so this is what I use for now. Getting good vehicle physics seems pretty hard for me. I looked at the script used for the default...
  3. koalathe_bear

    Messing around in unreal editor and other 3D game stuff

    A continuation of the "cinematic level in Unity" I wanted to turn it more into an actual game so I added a start menu, menu soundtrack, race countdown sound, randomized(between 3 soundtracks) racing music, and AI opponents using the AI from the vehicle package in Unity. I'm calling it...
  4. koalathe_bear

    Development Recap January Recap, and plans for upcoming year

    I love these update! I like how you guys are going to take the art style in its own direction separate from APB or GTA, but one thing that kinda concerns me is the "unrealistic part". Obviously it's too much work to make a game realistic as hell, the I'm only thing I'm hoping for with that...
  5. koalathe_bear

    Messing around in unreal editor and other 3D game stuff

    Here's my last post for the time being. It's not in unreal, but don't worry about it, just re-read the thread title. I installed unity and messed around with the little time I had. I have exams soon and won't be posting for a few weeks or maybe more textures in the map flicker a bit and I...
  6. koalathe_bear

    Messing around in unreal editor and other 3D game stuff

    I definitely agree the design is flat, I don't put too much time into it, but mainly because I don't have too much time lol I went back to the map and redid the lighting and I think I got a better difference between light and dark areas. Also found out the settings for baking it was set to...
  7. koalathe_bear

    Suggested artstyle

    True as fuck. I actually thought the image was one of those super detailed drawings at first lol. But since you mentioned light levels it makes me think, should a game have widely varying light levels and use an iris effect to adapt when the player looks around, or should a game have no adaptive...
  8. koalathe_bear

    Suggested artstyle

    I like the 2nd and 3rd image, but overall the 2nd is my favorite. I dislike the 1st one because it seems plain and the buildings in the top part of the background seemingly disappear into black fog like APB Reloaded does
  9. koalathe_bear

    Suggested artstyle

    It's probably way too early to suggest something like this, but I feel this is really needed. I feel that the games art style should be along the lines of something like the images below. Now I'm not saying you can't do your own style, I just want you guys to steer clear of what G1/RP is...
  10. koalathe_bear

    Messing around in unreal editor and other 3D game stuff

    So it's definitely been a while since I posted. Just want to start with my decision to ditch the day/nightcycle tests. It's gotten very annoying trying to get the lighting to work properly, and it ends up coming out weird no matter what I do. On top of that the map looked like crap anyways...
  11. koalathe_bear

    Messing around in unreal editor and other 3D game stuff

    Thanks a ton I think this will really help! but just wanted to clear up that I'm ok with using dynamics lights like spot lights or points lights, but when the directional light actor is dynamic it's hard to get good looking indirect lighting, and the shadows end up being really dark. I just got...
  12. koalathe_bear

    Messing around in unreal editor and other 3D game stuff

    You guys are definitely right about the scene being unrealistic. It mostly served as a test for the day/night cycle plugin I was trying to get to work, but with the lighting being fully dynamic it's a new area for me. I'm currently looking for a way to get more realistic lighting and I will also...
  13. koalathe_bear

    Messing around in unreal editor and other 3D game stuff

    worked on a day night cycle and made this still a lot of room for improvement I'm trying to figure out how to get better dynamic indirect lighting because shaded areas are too dark will probably post some improved versions later
  14. koalathe_bear

    Messing around in unreal editor and other 3D game stuff

    Made a little map testing out this sky plugin called TrueSky took ages to figure out the blueprints get the directional light to move with time (all the tutorials were outdated and different as heck) I'm somewhat satisfied with the results, but I'm still stuck on how to get dynamic indirect...
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