- Aug 18, 2017
- 17
- 313
- Staff
- #1
Howdy!
I know it's been a little over a month since the last update but I want you to know we are all still working on this game as we get busy with some of us getting new jobs and taking some new classes BUT never fear, we're still in gear.
Development Updates
As many of you are curious as to the progress of the prototype where you can use some of the custom weapons we've made and test them out here is what's working and what needs to be done before we can release something out for you to log in and try out.
Working
Here is a sneak peak of the Dockyard, a mixture of closed and open spaces to fight in, this large complex was built to distribute a lot of goods back in the day, some of which might have been less than legal, ships coming in from all corners of the world containing many things.
Now, police have been tipped off for suspicious activity in the area, and have initiated a raid on the warehouse, the many closed and open spaces make it hard to spot your enemy, and you need to stay on your toes at all times because enemies can be coming from every corner.
The indoor area consists of 4 main warehouse rooms, and corridors/one way drops connecting them together there are multiple ways in and out of rooms, so you can never be sure where people are there are also ways to the outer area, which is more open space, but less finished.
The Day/Night cycle has been connected to a global timetable making it so the 24 hours in-game is the same in real life and the moon follows the direction that the real world follows and we could have solar and lunar eclipses, while this feature is awesome, we're considering using it and it is not set in stone if the game's time will be the same time as in the real world.
Added to that, is also a brand new experimental weather system, based on the season/time, so you can get hail storms, rain, snow, and everything in between exactly when its supposed to happen!
Other News
We have a new Music/Sound Designer on the team @Brandon(not to be confused with me, @Brendan), he is going to be helping with creating sounds and music for the game as a whole.
Be sure to follow us to stay informed on what progress we've made and what's next by following us on various social media outlets below.
Discord
Team Twitter
Team Twitch
Trello
Patreon
(If you don't like Patreon or only want to donate once, you can use PayPal to send it to [email protected] every tiny bit helps!)
I hope to put out more updates soon!
Best Regards,
The Nekrova Team
I know it's been a little over a month since the last update but I want you to know we are all still working on this game as we get busy with some of us getting new jobs and taking some new classes BUT never fear, we're still in gear.
Development Updates
As many of you are curious as to the progress of the prototype where you can use some of the custom weapons we've made and test them out here is what's working and what needs to be done before we can release something out for you to log in and try out.
Working
- Players can login
- Players can connect to the FFA PVP area
- Third person/First person toggle works
- Hit reg works
- Killing people works
- Round matches work
- Pickups work
- Movement works (except for crouching)
- Net code movement works
- Players can see the servers before joining
- Day/Night Cycle
(With proper moon trajectory, so you can witness solar/lunar eclipses without burning your eyes out)
- Social game modes are being worked on (Slot machines, cinema movie player, music player etc)
- Dockyard (battle arena) is being worked on
- 107 Central's' layout is still being worked on
- Placeholder weapon needs to be replaced by the G36C
- Placeholder player model needs to be replaced
- Placeholder hud needs to been replaced
- Make the Chat behave properly (with multiple channels)
- Fix pc names showing up as in the kill feed/chat feed instead of usernames
- Battle Arena needs to be balanced and finished
- New weapon models need to be added (G36C)
- New base player model and animations need to be added
Here is a sneak peak of the Dockyard, a mixture of closed and open spaces to fight in, this large complex was built to distribute a lot of goods back in the day, some of which might have been less than legal, ships coming in from all corners of the world containing many things.
Now, police have been tipped off for suspicious activity in the area, and have initiated a raid on the warehouse, the many closed and open spaces make it hard to spot your enemy, and you need to stay on your toes at all times because enemies can be coming from every corner.
The indoor area consists of 4 main warehouse rooms, and corridors/one way drops connecting them together there are multiple ways in and out of rooms, so you can never be sure where people are there are also ways to the outer area, which is more open space, but less finished.
The Day/Night cycle has been connected to a global timetable making it so the 24 hours in-game is the same in real life and the moon follows the direction that the real world follows and we could have solar and lunar eclipses, while this feature is awesome, we're considering using it and it is not set in stone if the game's time will be the same time as in the real world.
Added to that, is also a brand new experimental weather system, based on the season/time, so you can get hail storms, rain, snow, and everything in between exactly when its supposed to happen!
Other News
We have a new Music/Sound Designer on the team @Brandon(not to be confused with me, @Brendan), he is going to be helping with creating sounds and music for the game as a whole.
Be sure to follow us to stay informed on what progress we've made and what's next by following us on various social media outlets below.
Discord
Team Twitter
Team Twitch
Trello
Patreon
(If you don't like Patreon or only want to donate once, you can use PayPal to send it to [email protected] every tiny bit helps!)
I hope to put out more updates soon!
Best Regards,
The Nekrova Team
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